For documentation on the current version, please check Knowledge Base.
View Navigation and Keystrokes
View Mouse Gestures
Dragging the Left, Middle and Right mouse buttons or rotating the Mouse Wheel when interacting with a view, can be configured to behave in a certain way. Several presets are available for often occurring setups/styles.
Mouse Button Drag
Each mouse button can be configured to:
- Height Only
Dragging moves the view position along the Z axis. - Pan & Height
- Dragging in the lower 2/3 of the view moves the view position in the XY plane.
- Dragging in the lower 1/3 of the view moves the view position along the Z axis.
- Pan Only
Dragging moves the view in the XY plane. - Rotate (Cursors Position)
Dragging rotates the view around a position determined by intersecting the cursor position with the visible data.
HoldCtrl
to force Rotate (View Position). - Rotate (View Center)
Dragging rotates around a position determined by intersecting the centre of the view with the visible data.
HoldCtrl
to force Rotate (View Position). - Rotate (View Position)
Dragging rotates around the position of the view itself (view position stays fixed). - Zoom
Dragging moves the view position along the axis determined by the view position and the cursor position with the visible data. The distance to the data determines the zoom speed. - Zoom (Continuous)
Behaves just like the zoom gesture, but zooming is continuous. Dragging increases or decreases the zoom speed.
Mouse Wheel Rotate
Can be configured to :
- Zoom XYZ
One wheel tick moves the view position along the axis determined by the view position and the intersection of the cursor position with the visible data. The distance to the data determines the distance travelled. - Zoom XY
Similar to Zoom XYZ, but only moves in the horizontal plane, going through the view position.
Mouse Click
- Left Click
Open the closest nearby photo (limited to 50m). Shift
+Left Click
Search for and open the best photo for the clicked detail.
Gestures can be configured in Viewer and View Settings.
Tilt gestures behaves in a “natural” way by default. This means that dragging down will “pull” the world down instead of rotating down. The “Inverse Tilt” setting can be used to invert this behavior.
Zoom gestures behave in a “natural” way by default. This means that pushing away the mouse wheel will “push” away the world, instead of zooming in. The “Inverse Zoom” setting can be used to invert this behavior.
The “Prevent Ground Intersections” prevents ground intersections (ground height surface or terrain) in a navigation context (gestures, view synchronization, focus action). This can be useful when interacting with a resource that has a lot of holes, making it impossible to intersect with the ground by mistake.
View Keystrokes
Available when Image-Play Through is enabled:
Spacebar
: Play/pause navigation
Available in 3D View:
Left
orRight
- 3D: Rotate 90 degrees left/right
- Oblique: Rotate camera left/right
Up
orDown
- 3D: Move 1m foreward/backward
- Photo: Open next/previous photo in photo sequence
Available when Get alternative images is enabled:
A
: Photo: Move to the next alternative imageShift+A
: Photo: Move to the previous alternative image
Available when a measurement is ongoing:
F
: Copy To FeatureX
: StopC
: ClearS
: SaveD
: Delete