Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
dev:server:publisher_console:resource_groups [2020/04/09 15:02]
paulien
dev:server:publisher_console:resource_groups [2020/06/25 14:30]
paulien
Line 1: Line 1:
 ====== Console > Resource Groups====== ====== Console > Resource Groups======
-This page describes the sidebar 'Resource Groups'+This page describes the sidebar 'Resource Groups'\\
 Return to [[dev:server:publisher_console:index| 3DM Publisher Console]]\\ Return to [[dev:server:publisher_console:index| 3DM Publisher Console]]\\
  
Line 8: Line 8:
   * Only homogeneous resources can be placed into one Resource Group.   * Only homogeneous resources can be placed into one Resource Group.
   * For performance reasons, limit the number of resources to 10-50.   * For performance reasons, limit the number of resources to 10-50.
-==== Setup ====+==== Specs & Tags ====
 {{ :dev:server:console_new:new_resource_group_2030.png?nolink&600 |}} {{ :dev:server:console_new:new_resource_group_2030.png?nolink&600 |}}
 Click 'New' in the top right corner to add a resource group. \\ Click 'New' in the top right corner to add a resource group. \\
   * **Name** + **Description**: Fill in a name and description for the resource group.    * **Name** + **Description**: Fill in a name and description for the resource group. 
 +  * **Date Start** + **Date Stop**: Fill in the start and stop date of collecting the data to use the resource group in the timeline.
   * **Type**: Changes automatically depending on the selected resources.    * **Type**: Changes automatically depending on the selected resources. 
   * Toggle on the slider to add a resource to the resource group.    * Toggle on the slider to add a resource to the resource group. 
 +  * **Dynamic Resourcegroup**:  The runs of the resource group that are loaded in a publication will be limited to those where the coordinates of the center of the reference view are located in the bounding box 
 +    * The Min-Z Fallback and Min-Z Fallback sets the vertical range wherein the runs will be loaded. 
 +    * The distance indicates the horizontal radius wherein the runs will be loaded.
 +    * The time indicates how long the runs stay loaded. If you switch from point A to B and the time is set to 10 seconds. If you go back to A withing 10 seconds, the run will still be loaded. If you go to A in more than 10 seconds, the run will have to be reloaded.