Legend Editor > Labels
Activate labeling and its options “Resolve Collisions” and “Dynamic Positions”.
Select the attribute of which its value needs to be displayed.
Some data formats (like *.ovf and *.ovt) may support multiple values for one object attribute. If so, only the first value will be displayed.
Labels may overlap each other. The option “Resolve Collisions” will hide a label if it overlaps another label. Calculating overlaps may take some time, it is advised to use this option in combination with Layout Scale Range Limits to avoid slow map rendering.
No Collision Resolving | Resolve Collision |
Labels are displayed referred to the center of the entire object which might be outside the current Map view. The option “Dynamic positioning” will re-position the label in the center of the on Map view visible part of the object.
No Dynamic positioning | Dynamic Positioning |
Select and set the font appearance.
Regular
, options are available to display Bold and/or italic.Set the Label context : Text only, Text in Box (Squared / Round), Text in Callout (Squared / Round)
Set the Label transparency from opaque to completely transparent.
Set the absolute rotation of the Label or its rotation related to the Object's shape (for line objects only).
Absolute (horizontal) | Relative | Curved |
Set the relative position of Object and Label and, if not centered, its offset. Default the label is placed in the object's center.
The user interface hotspot circle might be a little confusing as it defines the relation of the Object to the Label, the center of the circle represents the center of the Label, the selected circle position the Object.
Set a Label background Halo (Color and Transparency) to improve the readability of Labels of style “Text”, see above “Label Style”.
Set a Label background Shadow, see Shadow.
Special settings for decimal attribute values or attributes that refer to an image.