While editing, Orbit will snap to object points.
The snap behaviour depends on the editing preferences. It's important to know to which objects will be snapped:
Not all Edit tools contain snap. Below the most important “snap”-tools are listed.
Function | Action | Example | |
---|---|---|---|
New object | Click nearby an existing object point to snap | ||
Move a point | Click and drag point(s) to a snappable position. | ||
If more object points of different objects overlay, only the vertices of selected objects will be moved. | |||
Add a point | Click a new point on an intersection line and drag to a snappable position | ||
Add a part | Click a position for every point of the area. Each click nearby a snappable postition will snap on the existing vertices. | ||
Cut Objects | When cutting an object into two parts, orbit creates two neighboring objects. The common object points are snapped when the object is cut. | ||
Merge Objects | To merge objects into objects with only one part, it's necessary that object points of neighboring objects are common. Common objects can be created by snapping them to each other. |
The construction tools can be used to snap object points while editing.
In the editing preferences it is possible to enable snap to both Construction points and Construction lines.
Function | Action | Edit Tools | Example | |
---|---|---|---|---|
Snap to Construction Points | Use the position of the construction points to edit object points. | Create new object | ||
Move a point | ||||
Add a point | ||||
Add a part | ||||
Snap to Construction Lines | Edit object points using positions of the construction lines. | Create new object | ||
Move a point | ||||
Add a point | ||||
Add a part |