While editing, Orbit will snap to object points.
The snap behaviour depends on the editing preferences. It's important to know to which objects will be snapped:
Not all Edit tools contain snap. Below the most important “snap”-tools are listed.
| Function | Action | Example | |
|---|---|---|---|
| New object | Click nearby an existing object point to snap | | |
| Move a point | Click and drag point(s) to a snappable position. | | |
| If more object points of different objects overlay, only the vertices of selected objects will be moved. | | |
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| Add a point | Click a new point on an intersection line and drag to a snappable position | | |
| Add a part | Click a position for every point of the area. Each click nearby a snappable postition will snap on the existing vertices. | | |
Cut Objects | When cutting an object into two parts, orbit creates two neighboring objects. The common object points are snapped when the object is cut. | | |
| Merge Objects | To merge objects into objects with only one part, it's necessary that object points of neighboring objects are common. Common objects can be created by snapping them to each other. | | |
The construction tools can be used to snap object points while editing.
In the editing preferences it is possible to enable snap to both Construction points and Construction lines.
| Function | Action | Edit Tools | Example | |
|---|---|---|---|---|
| | Use the position of the construction points to edit object points. | | | |
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| | Edit object points using positions of the construction lines. | | | |
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