The Edit Tool preferences.
Snap Behaviour | |
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Enable Snap | Enable a vertex of a vector object to snap to approximate vertices of other objects. |
Snap proximity in X,Y | Fill in the proximity in which vertices have to snap in directions X and Y in the Mapcanvas. The proximity is indicated in an amount of pixels near the snappable point. |
Snap proximity in Z | Fill in the proximity in which vertices have to snap in direction Z (elevation). The proximity is calculated in real units. |
Enable snapping to lines | Enables the snap function to lines. |
Disable Z | Disable the snap function in direction Z of the X,Y,Z system. |
Snap to Object Points | |
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Choose one out of the first three options: | |
Snap to Selected Objects only | While editing objects in a certain dataset, Orbit will only snap to vertices of selected objects. To snap to an object point, you need to select the object that contains the destination vertex. |
Snap within the Selected Dataset | While editing objects, Orbit will snap to all object points within the selected or activated dataset in de dataset list. |
Snap to all Visible Datasets | While editing objects, Orbit will snap to all objects that are visible on the map. Objects are visible when a dataset is switched on. |
Highlight al the Snappable Object Points |
Snap To Constructions | |
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Snap to Construction Points | Enable Orbit to snap to Construction Points while editing objects. Thus the Construction Points can be used as reference points to put the vertices of objects on. |
Snap to Construction Lines | Enable Orbit to snap to Construction Lines while editing objects. The Construction Lines can be used as a layer to draw object points. |