==== 2. Decide where the component should go ====
The way swfobject works is by replacing a pre-existing HTML element with the flash embedding code. The default content of this HTML element is used as a fallback. If javascript and flash are present, this HTLM element remains and is displayed to the user.
Determine where you want the flash component to be and add an element there. Give it an ''id'' attribute with a value identifying the element.
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==== 3. Let SWFObject add the component ====
The following example adds the flash component to the element identified by 'ofmContent' and makes the flash component available as 'ofmContentReference'.
Complete example :
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